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Kohan: Immortal Sovereigns

Review · Strategy · PC

Kohan: Immortal Sovereigns

Reviewed: 30 Apr 2026

PC

TimeGate Studios · 2001

Ludograph rating

A

Recommended

76 /100

Kohan: Immortal Sovereigns is a strategy game that builds problem solving, spatial awareness, and strategic thinking through real-time combat and management.

06010030BenefitLow riskB 63 · R 4
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

63

Risk (RIS)

4

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.88
B2Social-emotional
0.33
B3Motor
0.45

Kohan: Immortal Sovereigns offers significant cognitive benefits through its core real-time strategy mechanics, fostering problem-solving, strategic thinking, and critical analysis. The inclusion of a map editor and random map generator also promotes creativity and adaptive challenge, allowing players to design and experience diverse scenarios. Multiplayer options provide opportunities for social interaction and teamwork, though primarily in a competitive context.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.11

The game presents minimal risks. As an older, one-time purchase title with no microtransactions, loot boxes, or subscriptions, it avoids common monetization pressures and compulsion-loop design tactics. Competitive multiplayer carries an inherent, low risk of toxicity and social comparison, but the absence of stranger chat mitigates significant social risks. Content risks are low, primarily involving fantasy violence typical of the RTS genre.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Kohan: Immortal Sovereigns safe for kids?

Ludograph gives Kohan: Immortal Sovereigns a rating of 76/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is Kohan: Immortal Sovereigns appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Kohan: Immortal Sovereigns, based on benefits, risks, and content review.

How long should kids play Kohan: Immortal Sovereigns?

Our session recommendation for Kohan: Immortal Sovereigns is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Kohan: Immortal Sovereigns?

The game presents minimal risks. As an older, one-time purchase title with no microtransactions, loot boxes, or subscriptions, it avoids common monetization pressures and compulsion-loop design tactics. Competitive multiplayer carries an inherent, low risk of toxicity and social comparison, but the absence of stranger chat mitigates significant social risks. Content risks are low, primarily involv