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Krater

Review · Action · PC · macOS

Krater

Reviewed: 20 May 2026

PC · macOS

Fatshark · 2012

Ludograph rating

A

Recommended

74 /100

06010030BenefitLow riskB 61 · R 5
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

61

Risk (RIS)

5

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.47
B3Motor
0.45

Krater offers a rich and engaging experience that significantly develops cognitive skills such as problem-solving, strategic thinking, and creativity through its tactical squad management, crafting system, and extensive questing. Its co-op missions foster teamwork and communication among friends. The game's open world and randomized elements provide adaptive challenges and encourage learning transfer.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.00

While Krater is largely free from manipulative design, its 'permanent injuries or even death' mechanic introduces a minor element of loss aversion. The game features fast-paced combat and themes of peril in a post-apocalyptic setting, contributing to a moderate violence level. However, it avoids common monetization pressures and social risks found in many modern games.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Krater safe for kids?

Ludograph gives Krater a rating of 74/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is Krater appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Krater, based on benefits, risks, and content review.

How long should kids play Krater?

Our session recommendation for Krater is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Krater?

While Krater is largely free from manipulative design, its 'permanent injuries or even death' mechanic introduces a minor element of loss aversion. The game features fast-paced combat and themes of peril in a post-apocalyptic setting, contributing to a moderate violence level. However, it avoids common monetization pressures and social risks found in many modern games.