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KROSMAGA - The WAKFU Card Game

Review · Card · Android

KROSMAGA - The WAKFU Card Game

Reviewed: 04 Jun 2026

Android

Ankama Games

Ludograph rating

B

Good

65 /100

06010030BenefitLow riskB 57 · R 25
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

57

Risk (RIS)

25

Daily limit

90min

Age guidance

7+

Developmental benefits

B1Cognitive
0.86
B2Social-emotional
0.17
B3Motor
0.45

Krosmaga offers significant cognitive benefits through its strategic deck-building and real-time tactical decision-making, fostering problem-solving, critical thinking, and memory skills. The game's adaptive challenge in PvP keeps players engaged and continuously learning, while the creative aspect of deck customization allows for personal expression.

Design risks

R1Compulsion-loop pressure
0.40
R2Monetization
0.00
R3Social risk
0.28

While Krosmaga avoids aggressive monetization tactics, its competitive PvP nature and card collection mechanics introduce moderate risks related to compulsion-loop design, such as variable rewards from winning and collecting cards, and potential for escalating commitment. The competitive environment may also lead to social comparison and some competitive toxicity, though the absence of stranger chat mitigates direct social risks.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is KROSMAGA - The WAKFU Card Game safe for kids?

Ludograph gives KROSMAGA - The WAKFU Card Game a rating of 65/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is KROSMAGA - The WAKFU Card Game appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for KROSMAGA - The WAKFU Card Game, based on benefits, risks, and content review.

How long should kids play KROSMAGA - The WAKFU Card Game?

Our session recommendation for KROSMAGA - The WAKFU Card Game is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of KROSMAGA - The WAKFU Card Game?

While Krosmaga avoids aggressive monetization tactics, its competitive PvP nature and card collection mechanics introduce moderate risks related to compulsion-loop design, such as variable rewards from winning and collecting cards, and potential for escalating commitment. The competitive environment may also lead to social comparison and some competitive toxicity, though the absence of stranger ch