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Labyrinth

Review · Action · macOS · PC · PlayStation 3

Labyrinth

Reviewed: 02 Jun 2026

macOS · PC · PlayStation 3 · PSP · iOS · Nintendo DS

Sokpop Collective · 2008

Ludograph rating

D

Caution

43 /100

06010030BenefitLow riskB 59 · R 66
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

59

Risk (RIS)

66

Daily limit

30min

Age guidance

13+

Developmental benefits

B1Cognitive
0.88
B2Social-emotional
0.20
B3Motor
0.45

Labyrinth offers deep strategic and critical thinking challenges through its complex CCG and RPG mechanics, deck building, and tactical turn-based combat. Players can express creativity through dungeon customization and adapt to evolving strategies in a competitive PvP environment. The game also features an expansive world with diverse lore.

Design risks

R1Compulsion-loop pressure
0.80
R2Monetization
0.54
R3Social risk
0.56

As a free-to-play collectible card game with microtransactions, Labyrinth presents significant risks of compulsion-loop design and monetization pressure, encouraging continuous engagement and spending to acquire cards and maintain competitiveness. The PvP nature and social comparison elements can also contribute to competitive toxicity and impact a player's self-worth.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.33
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $100/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: virtual currency that obscures real-money prices.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Labyrinth safe for kids?

Ludograph gives Labyrinth a rating of 43/100, recommended for ages 13 and up. There are notable risks worth knowing before letting kids play.

What age is Labyrinth appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Labyrinth, based on benefits, risks, and content review.

How long should kids play Labyrinth?

Our session recommendation for Labyrinth is up to 30 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Labyrinth?

As a free-to-play collectible card game with microtransactions, Labyrinth presents significant risks of compulsion-loop design and monetization pressure, encouraging continuous engagement and spending to acquire cards and maintain competitiveness. The PvP nature and social comparison elements can also contribute to competitive toxicity and impact a player's self-worth.