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Labyrinth of Galleria: The Moon Society

Review · RPG · PC · PlayStation 5 · PS Vita

Labyrinth of Galleria: The Moon Society

Reviewed: 30 Apr 2026

PC · PlayStation 5 · PS Vita · PlayStation 4 · Nintendo Switch

Nippon Ichi Software · 2020

Ludograph rating

B

Good

64 /100

Labyrinth of Galleria: The Moon Society is an RPG that builds strategic thinking, problem solving, and critical thinking through challenging dungeon exploration.

06010030BenefitLow riskB 50 · R 11
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

50

Risk (RIS)

11

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.70
B2Social-emotional
0.30
B3Motor
0.30

Labyrinth of Galleria: The Moon Society is a challenging dungeon crawler that emphasizes strategic thinking, critical analysis, and memory. Players will need to carefully plan their party's composition and tactics to overcome difficult encounters, while also paying close attention to environmental details and lore. The narrative offers a degree of emotional engagement through character interactions and exploration of complex themes.

Design risks

R1Compulsion-loop pressure
0.23
R2Monetization
0.00
R3Social risk
0.00

The game contains mild violence and some suggestive themes, typical of the RPG genre. The primary risk factor is the potential for extended play sessions due to the engrossing nature of dungeon crawling and progression. While there are natural stopping points, players may feel compelled to continue to the next objective.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.33
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Labyrinth of Galleria: The Moon Society safe for kids?

Ludograph gives Labyrinth of Galleria: The Moon Society a rating of 64/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Labyrinth of Galleria: The Moon Society appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Labyrinth of Galleria: The Moon Society, based on benefits, risks, and content review.

How long should kids play Labyrinth of Galleria: The Moon Society?

Our session recommendation for Labyrinth of Galleria: The Moon Society is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Labyrinth of Galleria: The Moon Society?

The game contains mild violence and some suggestive themes, typical of the RPG genre. The primary risk factor is the potential for extended play sessions due to the engrossing nature of dungeon crawling and progression. While there are natural stopping points, players may feel compelled to continue to the next objective.