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Last Colossus

Review · RPG · iOS

Last Colossus

Reviewed: 02 May 2026

iOS

Game Stew · 2017

Ludograph rating

C

Mixed

56 /100

Last Colossus is an RPG and simulation game that develops strategic thinking and problem-solving through its branching story and decision-making elements.

06010030BenefitLow riskB 39 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

39

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.48
B2Social-emotional
0.20
B3Motor
0.45

Last Colossus offers a blend of action, RPG, and simulation elements that can engage players in strategic thinking, problem-solving, and decision-making through its branching story. The game encourages reading comprehension and allows for a sense of accomplishment through mastering combat mechanics and exploring different endings.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

While combat is a core mechanic, the game's violence level appears low, similar to what's found in games rated E10+. There are no apparent social or monetization risks.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Last Colossus safe for kids?

Ludograph gives Last Colossus a rating of 56/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Last Colossus appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Last Colossus, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Last Colossus?

Our session recommendation for Last Colossus is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Last Colossus?

While combat is a core mechanic, the game's violence level appears low, similar to what's found in games rated E10+. There are no apparent social or monetization risks.