LumiKin

Lava Rising 2.0

Team Dojee|2020Platformer

LumiScore

50

out of 100

Appropriate for most ages with parental supervision

120+ min/day recommended

Scored 3 days ago · Methodology v1.0 · 49-dim rubric · Last updated 1 week ago

Growth

33/100

Growth Value

  • Spatial Awareness
  • Hand-Eye Coordination
  • Reaction Time

Risk

LOW

Engagement Patterns

Minimal pressure to spend or play excessively.

Heads up

💸 Monthly cost: Free

Parent Pro-Tip

This game is a straightforward platformer that can be enjoyed in short bursts. It's free to play and has no hidden costs or social interactions.

Top Skills Developed

Spatial Awareness5/5
Hand-Eye Coordination5/5
Reaction Time5/5
Problem Solving3/5
Strategic Thinking3/5

Development Areas

Cognitive?Problem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
38
Social & Emotional?Teamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
3
Motor Skills?Hand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
65
Overall Benefit Score (BDS)33/100

Representation?How diverse the game's characters are in gender and ethnicity. Higher = more authentic representation. Display only — does not affect time recommendation.

Gender balance
1/3
Ethnic diversity
1/3

Bechdel Test?The Bechdel Test checks whether a game has at least two named female characters who talk to each other about something other than a man. A simple measure of representation.N/A — no named characters

No female characters or dialogue mentioned.

Parent Pro-Tip

Good for developing motor skills and problem-solving in a low-risk environment.

What your child develops

Lava Rising 2.0 is a platformer that can help develop spatial awareness, hand-eye coordination, and reaction time. Players will engage in problem-solving as they navigate challenging levels.

Base: UnknownMonthly: FreeReviewed Apr 2026

Regulatory Compliance

Tap a badge for details. Grey = not yet assessed.

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About this game

WASD to move Shift to Run This is a more polished version of the game I made for the Mini Jam 52: Summit Code and Most art done by Ivan Martin(me) Music and player done by Joaquin Vintamilla Background is an asset from this tile set: https://opengameart.