LumiKin
League of Evil

Review · Action · PS Vita · Nintendo Switch · Xbox One

League of Evil

By the LumiKin editors

Reviewed: 02 Jun 2026

PS Vita · Nintendo Switch · Xbox One · macOS · PC · iOS · Android

Noodlecake Studios · 2011

LumiScore

59/100

Good

Growth (BDS)

43

Risk (RIS)

4

Daily limit

120min

Age guidance

T

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.13
B3Motor
0.65

League of Evil offers a challenging action experience that sharpens hand-eye coordination, reaction time, and problem-solving skills. The included level editor fosters creativity and allows players to engage with a community by creating and sharing their own levels.

Design risks

R1Dopamine pressure
0.03
R2Monetization
0.00
R3Social risk
0.11

The game features 'one punch decapitations,' contributing to a high violence level. While it promotes some social interaction through level sharing, competitive elements like high scores could lead to mild social comparison. There are minimal risks related to dopamine manipulation or monetization.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~5 hReviewedJun 2026How scores are calculated →

Parents ask…

Is League of Evil safe for kids?

LumiKin gives League of Evil a LumiScore of 59/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play League of Evil?

LumiKin's recommended play time for League of Evil is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of League of Evil?

The game features 'one punch decapitations,' contributing to a high violence level. While it promotes some social interaction through level sharing, competitive elements like high scores could lead to mild social comparison. There are minimal risks related to dopamine manipulation or monetization.