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League of Evil

Review · Action · PS Vita · Nintendo Switch · Xbox One

League of Evil

Reviewed: 02 Jun 2026

PS Vita · Nintendo Switch · Xbox One · macOS · PC · iOS · Android

Noodlecake Studios · 2011

Ludograph rating

B

Good

59 /100

06010030BenefitLow riskB 43 · R 4
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

43

Risk (RIS)

4

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.52
B2Social-emotional
0.13
B3Motor
0.65

League of Evil offers a challenging action experience that sharpens hand-eye coordination, reaction time, and problem-solving skills. The included level editor fosters creativity and allows players to engage with a community by creating and sharing their own levels.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.11

The game features 'one punch decapitations,' contributing to a high violence level. While it promotes some social interaction through level sharing, competitive elements like high scores could lead to mild social comparison. There are minimal risks related to compulsion-loop design or monetization.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is League of Evil safe for kids?

Ludograph gives League of Evil a rating of 59/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is League of Evil appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for League of Evil, based on benefits, risks, and content review. That is stricter than ESRB T, because our assessment weighs behavioral design risks, not just content.

How long should kids play League of Evil?

We don't publish a daily session budget for League of Evil: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of League of Evil?

The game features 'one punch decapitations,' contributing to a high violence level. While it promotes some social interaction through level sharing, competitive elements like high scores could lead to mild social comparison. There are minimal risks related to compulsion-loop design or monetization.