
Review · Family · iOS
LemonGame
Reviewed: 28 Jun 2026
iOS
Cem Ergin · 2019
Ludograph rating
Growth (BDS)
23
Risk (RIS)
7
Daily limit
120min
Age guidance
10+
Developmental benefits
| B1 | Cognitive | 0.34 | |
| B2 | Social-emotional | 0.00 | |
| B3 | Motor | 0.30 | |
LemonGame promotes problem-solving and attention skills through its hidden object mechanics. Players engage their spatial awareness and fine motor skills while navigating levels to find hidden lemons. The ranking system offers a mild incentive for mathematical understanding and goal setting.
Design risks
| R1 | Compulsion-loop pressure | 0.07 | |
| R2 | Monetization | 0.04 | |
| R3 | Social risk | 0.11 | |
The game presents minimal risks. The ranking system could introduce mild social comparison, but without direct social interaction, this risk is low. There are no monetization pressures, compulsion-loop design mechanics, or concerning content.
Content (not in risk score)
| R4.1 | Violence Level | 0.00 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.00 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Not yet assessed·GDPR-K — Not yet assessed·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.