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Loop My Crank

Review · Casual · PC

Loop My Crank

Reviewed: 01 Jul 2026

PC

gameroom3studio · 2025

Ludograph rating

E

Avoid

18 /100

06010030BenefitLow riskB 10 · R 23
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

10

Risk (RIS)

23

Daily limit

90min

Age guidance

Developmental benefits

B1Cognitive
0.16
B2Social-emotional
0.00
B3Motor
0.10

Loop My Crank offers a unique, satirical take on clicker games, providing a sense of progression and achievement through its infinite upgrade system. Players can engage in strategic thinking by optimizing their upgrade paths and enjoy the humor in its absurd premise and corporate self-destruction theme.

Design risks

R1Compulsion-loop pressure
0.50
R2Monetization
0.00
R3Social risk
0.00

The game's core design heavily relies on compulsion-loop design, with variable rewards, infinite progression, and mechanics that discourage breaks, potentially leading to excessive play. The 'autoclicker overheating' could be a soft stopping point, but the overall encouragement is to 'never stop spinning,' fostering an addictive loop that can make disengagement difficult.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Loop My Crank safe for kids?

Ludograph gives Loop My Crank a rating of 18/100. Significant risks make this hard to recommend for younger players.

How long should kids play Loop My Crank?

Our session recommendation for Loop My Crank is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Loop My Crank?

The game's core design heavily relies on compulsion-loop design, with variable rewards, infinite progression, and mechanics that discourage breaks, potentially leading to excessive play. The 'autoclicker overheating' could be a soft stopping point, but the overall encouragement is to 'never stop spinning,' fostering an addictive loop that can make disengagement difficult.