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Lost in the Dungeon

Review · Adventure · iOS · macOS · Linux

Lost in the Dungeon

Reviewed: 03 Jun 2026

iOS · macOS · Linux · PC

Eggon · 2018

Ludograph rating

C

Mixed

55 /100

06010030BenefitLow riskB 41 · R 18
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

41

Risk (RIS)

18

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.68
B2Social-emotional
0.00
B3Motor
0.35

Lost in the Dungeon offers significant cognitive benefits through its strategic card-based combat, character customization, and adaptive difficulty. Players will engage in complex problem-solving, critical thinking, and strategic planning as they navigate dungeons, manage their card decks, and develop their character's skills. The game's learning curve encourages players to adapt and transfer knowledge as they face increasingly challenging encounters.

Design risks

R1Compulsion-loop pressure
0.40
R2Monetization
0.00
R3Social risk
0.00

The game incorporates strong compulsion-loop design mechanics, particularly through its variable reward system and loss aversion. The core loop of risking accumulated loot for the chance of greater rewards creates a powerful incentive to continue playing. This escalating commitment, combined with the variable nature of loot drops, can make the game highly engaging and potentially difficult to disengage from, as players are constantly weighing the risk of losing progress against the allure of better rewards.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Lost in the Dungeon safe for kids?

Ludograph gives Lost in the Dungeon a rating of 55/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Lost in the Dungeon appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Lost in the Dungeon, based on benefits, risks, and content review. That is stricter than ESRB E10+, because our assessment weighs behavioral design risks, not just content.

How long should kids play Lost in the Dungeon?

Our session recommendation for Lost in the Dungeon is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Lost in the Dungeon?

The game incorporates strong compulsion-loop design mechanics, particularly through its variable reward system and loss aversion. The core loop of risking accumulated loot for the chance of greater rewards creates a powerful incentive to continue playing. This escalating commitment, combined with the variable nature of loot drops, can make the game highly engaging and potentially difficult to dise