
Review · Adventure · iOS · macOS · Linux
Lost in the Dungeon
Reviewed: 03 Jun 2026
iOS · macOS · Linux · PC
Eggon · 2018
Ludograph rating
Growth (BDS)
41
Risk (RIS)
18
Daily limit
90min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.68 | |
| B2 | Social-emotional | 0.00 | |
| B3 | Motor | 0.35 | |
Lost in the Dungeon offers significant cognitive benefits through its strategic card-based combat, character customization, and adaptive difficulty. Players will engage in complex problem-solving, critical thinking, and strategic planning as they navigate dungeons, manage their card decks, and develop their character's skills. The game's learning curve encourages players to adapt and transfer knowledge as they face increasingly challenging encounters.
Design risks
| R1 | Compulsion-loop pressure | 0.40 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The game incorporates strong compulsion-loop design mechanics, particularly through its variable reward system and loss aversion. The core loop of risking accumulated loot for the chance of greater rewards creates a powerful incentive to continue playing. This escalating commitment, combined with the variable nature of loot drops, can make the game highly engaging and potentially difficult to disengage from, as players are constantly weighing the risk of losing progress against the allure of better rewards.
Content (not in risk score)
| R4.1 | Violence Level | 0.67 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.00 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.33 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.