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Lost Lands: Mahjong

Review · Adventure · PC · Android · iOS

Lost Lands: Mahjong

Reviewed: 16 May 2026

PC · Android · iOS · macOS

FIVE-BN GAMES · 2015

Ludograph rating

C

Mixed

48 /100

06010030BenefitLow riskB 38 · R 36
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

38

Risk (RIS)

36

Daily limit

60min

Age guidance

7+

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.03
B3Motor
0.35

Lost Lands: Mahjong offers a mentally stimulating puzzle experience, enhancing problem-solving, spatial awareness, and strategic thinking through its engaging Mahjong levels. The narrative and quest system provide a sense of progression and purpose, while the adaptive challenge keeps players engaged.

Design risks

R1Compulsion-loop pressure
0.50
R2Monetization
0.42
R3Social risk
0.06

The game incorporates several design elements common in casual mobile games that can encourage extended play and spending. Microtransactions may create pressure to spend for progression, and various reward systems and quests can foster a sense of obligation to continue playing. While not overtly manipulative, these mechanics can make it harder to disengage.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $10/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KAssessed: concerns noted·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: monetisation that deliberately targets children; virtual currency that obscures real-money prices.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: profiling or targeting of children for marketing.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Lost Lands: Mahjong safe for kids?

Ludograph gives Lost Lands: Mahjong a rating of 48/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Lost Lands: Mahjong appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Lost Lands: Mahjong, based on benefits, risks, and content review.

How long should kids play Lost Lands: Mahjong?

Our session recommendation for Lost Lands: Mahjong is up to 60 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Lost Lands: Mahjong?

The game incorporates several design elements common in casual mobile games that can encourage extended play and spending. Microtransactions may create pressure to spend for progression, and various reward systems and quests can foster a sense of obligation to continue playing. While not overtly manipulative, these mechanics can make it harder to disengage.