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Lost Portal CCG

Review · RPG · iOS

Lost Portal CCG

Reviewed: 04 Jun 2026

iOS

Michael Camilli · 2016

Ludograph rating

C

Mixed

56 /100

06010030BenefitLow riskB 43 · R 19
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

43

Risk (RIS)

19

Daily limit

90min

Age guidance

7+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.03
B3Motor
0.10

Lost Portal CCG offers a rich and engaging single-player experience, combining strategic card combat with RPG progression. Players will develop critical thinking and problem-solving skills through deck building, tactical decisions, and character customization. The game provides a significant amount of content and replayability with its multiple difficulty levels, random elements, and extensive card collection, fostering learning and adaptation.

Design risks

R1Compulsion-loop pressure
0.33
R2Monetization
0.13
R3Social risk
0.00

While primarily a single-player experience, Lost Portal CCG incorporates mechanics common in collectible card games that can encourage extended play, such as variable rewards from random card drops and a sense of escalating commitment through character progression. The availability of paid expansions, which add significant content and potentially stronger cards, could lead to additional spending for players seeking to optimize their experience or extend gameplay.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSANot yet assessed·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Lost Portal CCG safe for kids?

Ludograph gives Lost Portal CCG a rating of 56/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Lost Portal CCG appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Lost Portal CCG, based on benefits, risks, and content review.

How long should kids play Lost Portal CCG?

Our session recommendation for Lost Portal CCG is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Lost Portal CCG?

While primarily a single-player experience, Lost Portal CCG incorporates mechanics common in collectible card games that can encourage extended play, such as variable rewards from random card drops and a sense of escalating commitment through character progression. The availability of paid expansions, which add significant content and potentially stronger cards, could lead to additional spending f