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Madman's Maze 2: Garret's Nightmare

Review · Action · PC

Madman's Maze 2: Garret's Nightmare

Reviewed: 09 Jun 2026

PC

Joni Hollow · 2025

Ludograph rating

C

Mixed

54 /100

06010030BenefitLow riskB 37 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

37

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.60
B2Social-emotional
0.00
B3Motor
0.35

Madman's Maze 2 offers significant cognitive benefits through its core mechanics. Players will engage in complex problem-solving and critical thinking to navigate the labyrinth and unravel its mysteries. Spatial awareness is crucial for exploration and platforming, while memory and attention are tested by collecting notes and remembering paths. The game's unique chapter mechanics also foster learning and transfer of skills, and varied enemies provide adaptive challenges.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks in Madman's Maze 2 stem from its content. The game features combat and enemies, leading to a moderate violence level. More significantly, the 'Nightmare' theme, traps, and the overarching mystery create a strong sense of fear and horror, which may be intense for some players. However, the game presents very low risks regarding compulsion-loop design, monetization pressures, and social interactions, as it is a single-player experience with no microtransactions or social features.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Madman's Maze 2: Garret's Nightmare safe for kids?

Ludograph gives Madman's Maze 2: Garret's Nightmare a rating of 54/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Madman's Maze 2: Garret's Nightmare appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Madman's Maze 2: Garret's Nightmare, based on benefits, risks, and content review.

How long should kids play Madman's Maze 2: Garret's Nightmare?

Our session recommendation for Madman's Maze 2: Garret's Nightmare is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Madman's Maze 2: Garret's Nightmare?

The primary risks in Madman's Maze 2 stem from its content. The game features combat and enemies, leading to a moderate violence level. More significantly, the 'Nightmare' theme, traps, and the overarching mystery create a strong sense of fear and horror, which may be intense for some players. However, the game presents very low risks regarding compulsion-loop design, monetization pressures, and s