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Magnx

Review · Family · iOS

Magnx

Reviewed: 07 May 2026

iOS

Michael Friedman · 2011

Ludograph rating

C

Mixed

57 /100

Magnx is a physics-based puzzle game that strongly engages problem-solving, spatial awareness, and strategic thinking.

06010030BenefitLow riskB 40 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

40

Risk (RIS)

0

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.00
B3Motor
0.35

Magnx is a physics-based puzzle game that strongly engages cognitive skills. Players will develop problem-solving, spatial awareness, strategic thinking, and critical thinking as they manipulate magnetic objects to guide a smiley through 20 levels. It also moderately exercises memory, creativity, and learning transfer.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Magnx presents extremely low risks. It has no monetization, social features, or concerning content. There are no manipulative design mechanics to encourage excessive play or spending.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Magnx safe for kids?

Ludograph gives Magnx a rating of 57/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Magnx?

Our session recommendation for Magnx is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Magnx?

Magnx presents extremely low risks. It has no monetization, social features, or concerning content. There are no manipulative design mechanics to encourage excessive play or spending.