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Make Way

Review · Action · PC

Make Way

Reviewed: 24 May 2026

PC

Ice BEAM · 2023

Ludograph rating

A

Recommended

70 /100

06010030BenefitLow riskB 55 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

55

Risk (RIS)

3

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.68
B2Social-emotional
0.40
B3Motor
0.45

Make Way fosters creativity through track design, encourages strategic thinking in racing and obstacle placement, and promotes positive social interaction in its multiplayer gameplay. Players can enjoy collaborative building or competitive racing with friends, adapting to ever-changing courses.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.06

Risks are minimal, primarily involving light competitive toxicity inherent in racing games and cartoony violence from wacky weapons. There are no significant compulsion-loop design or monetization risks.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Make Way safe for kids?

Ludograph gives Make Way a rating of 70/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is Make Way appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Make Way, based on benefits, risks, and content review.

How long should kids play Make Way?

Our session recommendation for Make Way is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Make Way?

Risks are minimal, primarily involving light competitive toxicity inherent in racing games and cartoony violence from wacky weapons. There are no significant compulsion-loop design or monetization risks.