LumiKin
Metacritic 38

Making History II: The War of the World

Muzzy Lane Software|2010StrategySimulationIndie
macOSPCLinux

LumiScore

67

out of 100

Appropriate for most ages with parental supervision

120min/day recommended

Heads up

💸 Monthly cost: Free

Growth

50/100

Good

Growth Value

Risk

0/100

LOW

Engagement Patterns

Parent Pro-Tip

Parents should view Making History II as a complex educational tool. Encourage your child to discuss the historical events, economic principles, and strategic decisions they make in the game. While the game itself has natural stopping points, its depth can lead to long play sessions, so help your child manage their screen time effectively. Discuss the ethical implications of their in-game decisions, such as managing populations or engaging in espionage, to foster critical thinking about real-world issues.

Top Skills Developed

Problem Solving5/5
Strategic Thinking5/5
Critical Thinking5/5
Math & Systems5/5
Learning Transfer5/5

Development Areas

CognitiveProblem solving, spatial awareness, strategic thinking, creativity, memory, and learning transfer. Weighted 50% of the Benefit Score.
84
Social & EmotionalTeamwork, communication, empathy, emotional regulation, and ethical reasoning. Weighted 30% of the Benefit Score.
17
Motor SkillsHand-eye coordination, fine motor control, reaction time, and physical activity. Weighted 20% of the Benefit Score.
15
Overall Benefit Score (BDS)50/100

What your child develops

Making History II: The War of the World offers a rich and complex grand strategy experience that significantly develops cognitive skills. Players engage in deep problem-solving, strategic thinking, and critical analysis as they manage nations, economies, and military campaigns during WWII. The extensive economic and logistical systems foster strong mathematical and systems thinking, while the adaptive AI and varied historical outcomes promote learning transfer and creative problem-solving. It provides a unique opportunity to understand historical contexts and the complexities of international relations.

Base: UnknownPlaytime: ~5hReviewed May 2026

Regulatory Compliance

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About this game

MAKING HISTORY II: The War of the World gives players the power to take full control of your nation, their colonies, regions, cities, and military units during the time leading up to and during the Second World War. Transform your cities into centers of industry and technology by developing production and research facilities.