Review · Action · PC
Making History: The Calm & the Storm
By the LumiKin editors
Reviewed: 01 May 2026
PC
Muzzy Lane · 2007
LumiScore
69/100
Good
Making History: The Calm & the Storm is a grand strategy game that builds problem solving and strategic thinking, but involves mild war-related violence.
Growth (BDS)
53
Risk (RIS)
1
Daily limit
120min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.76 | |
| B2 | Social-emotional | 0.40 | |
| B3 | Motor | 0.15 | |
Making History: The Calm & the Storm is a complex grand strategy game that offers significant cognitive benefits, particularly in problem-solving, strategic thinking, and adaptive challenge. Players must manage intricate economic, military, and diplomatic systems, fostering critical thinking and planning skills. The game's historical setting encourages learning and transfer of knowledge about WWII events and geopolitics. Multiplayer options provide opportunities for teamwork and communication.
Design risks
| R1 | Dopamine pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.06 | |
The primary risks are a mild level of violence inherent in a war strategy game and potential exposure to nationalistic narratives given its WWII setting. While not explicit, the competitive nature of the game could lead to some toxicity among players. The game requires a significant time commitment per session.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.