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Maktala: Slime Lootfest

Review · Action · Linux · macOS · PC

Maktala: Slime Lootfest

Reviewed: 06 Jun 2026

Linux · macOS · PC

Samharia Studios · 2025

Ludograph rating

C

Mixed

53 /100

06010030BenefitLow riskB 39 · R 20
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

39

Risk (RIS)

20

Daily limit

90min

Age guidance

7+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.00
B3Motor
0.15

Maktala: Slime Lootfest offers a rich strategic experience with its massive skill tree and diverse loot system, encouraging critical thinking and adaptive problem-solving. Players will continuously learn and apply new strategies to overcome challenges and customize their playstyle.

Design risks

R1Compulsion-loop pressure
0.43
R2Monetization
0.00
R3Social risk
0.00

While Maktala: Slime Lootfest avoids monetization and social risks, its incremental design and continuous progression loops may encourage extended play sessions. The game's variable reward systems, such as rare items and 'Shiny Monsters,' are designed to keep players engaged for long periods.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Maktala: Slime Lootfest safe for kids?

Ludograph gives Maktala: Slime Lootfest a rating of 53/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Maktala: Slime Lootfest appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Maktala: Slime Lootfest, based on benefits, risks, and content review.

How long should kids play Maktala: Slime Lootfest?

Our session recommendation for Maktala: Slime Lootfest is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Maktala: Slime Lootfest?

While Maktala: Slime Lootfest avoids monetization and social risks, its incremental design and continuous progression loops may encourage extended play sessions. The game's variable reward systems, such as rare items and 'Shiny Monsters,' are designed to keep players engaged for long periods.