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malViolence

Review · Puzzle · Linux · macOS · PC

malViolence

Reviewed: 12 Jun 2026

Linux · macOS · PC

Mado · 2023

Ludograph rating

B

Good

58 /100

06010030BenefitLow riskB 41 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

41

Risk (RIS)

0

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.10
B3Motor
0.10

malViolence offers a challenging and engaging puzzle experience, fostering strong problem-solving, strategic thinking, and critical analysis skills through its brain-bending escape rooms. The narrative-rich environment also promotes reading comprehension and language skills.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Parents should be aware that malViolence contains significant content risks, including a high level of violence and fear/horror themes. The game's narrative involves being a test subject of a brutal villain, with threats of dire consequences for failure, and references to past acts of terrorism and bombings. These disturbing subjects may be unsuitable for younger or sensitive players.

Content (not in risk score)

R4.1Violence Level
1.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is malViolence safe for kids?

Ludograph gives malViolence a rating of 58/100, recommended for ages 17 and up. It offers solid benefits but needs parental guidance on the risks.

What age is malViolence appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for malViolence, based on benefits, risks, and content review.

How long should kids play malViolence?

We don't publish a daily session budget for malViolence: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of malViolence?

Parents should be aware that malViolence contains significant content risks, including a high level of violence and fear/horror themes. The game's narrative involves being a test subject of a brutal villain, with threats of dire consequences for failure, and references to past acts of terrorism and bombings. These disturbing subjects may be unsuitable for younger or sensitive players.