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Mara

Review · Action · PC

Mara

Reviewed: 06 Jun 2026

PC

Nick Abrams · 2025

Ludograph rating

D

Caution

32 /100

06010030BenefitLow riskB 19 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

19

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.24
B2Social-emotional
0.00
B3Motor
0.35

Mara offers an immersive, atmospheric adventure focused on exploration and problem-solving within an ancient tomb and forest. Players engage cognitive skills through spatial awareness, memory, and deductive reasoning to uncover artifacts and progress the story.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The game contains an eerie and dark atmosphere, which may be unsettling for some players. The narrative involves a character engaging in theft, which could raise ethical considerations, though it's presented in a fictional context without explicit glorification of real-world criminal behavior.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Mara safe for kids?

Ludograph gives Mara a rating of 32/100, recommended for ages 13 and up. There are notable risks worth knowing before letting kids play.

What age is Mara appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Mara, based on benefits, risks, and content review.

How long should kids play Mara?

Our session recommendation for Mara is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Mara?

The game contains an eerie and dark atmosphere, which may be unsettling for some players. The narrative involves a character engaging in theft, which could raise ethical considerations, though it's presented in a fictional context without explicit glorification of real-world criminal behavior.