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Maria the Witch

Review · Action · PlayStation 4 · Xbox One · Nintendo Switch

Maria the Witch

Reviewed: 02 Jun 2026

PlayStation 4 · Xbox One · Nintendo Switch · iOS · PC

Naps Team · 2014

Ludograph rating

D

Caution

42 /100

06010030BenefitLow riskB 27 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

27

Risk (RIS)

2

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.36
B2Social-emotional
0.00
B3Motor
0.45

Maria the Witch offers engaging challenges that foster problem-solving, spatial awareness, and fine motor skills through its unique broom-flying mechanics. The 'try and retry' nature encourages persistence and learning from mistakes.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

While described as 'addictive', 'Maria the Witch' avoids manipulative compulsion loops, monetization pressures, and social risks. Content risks are minimal, aligning with its E10+ rating, with only mild, cartoonish enemies.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Maria the Witch safe for kids?

Ludograph gives Maria the Witch a rating of 42/100, recommended for ages 7 and up. There are notable risks worth knowing before letting kids play.

What age is Maria the Witch appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Maria the Witch, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Maria the Witch?

Our session recommendation for Maria the Witch is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Maria the Witch?

While described as 'addictive', 'Maria the Witch' avoids manipulative compulsion loops, monetization pressures, and social risks. Content risks are minimal, aligning with its E10+ rating, with only mild, cartoonish enemies.