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Mavenfall

Review · Strategy · iOS

Mavenfall

Reviewed: 05 Jun 2026

iOS

Blue Tea Games US · 2015

Ludograph rating

B

Good

62 /100

06010030BenefitLow riskB 50 · R 20
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

50

Risk (RIS)

20

Daily limit

90min

Age guidance

7+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.03
B3Motor
0.45

Mavenfall offers a rich strategic experience, challenging players with deep tactical choices in deck building and real-time combat. It fosters problem-solving, critical thinking, and adaptive learning through engaging PVP battles against live opponents. The game encourages creativity in assembling unique hero teams and decks.

Design risks

R1Compulsion-loop pressure
0.20
R2Monetization
0.13
R3Social risk
0.28

As a competitive online card game, Mavenfall carries some social risks related to competitive toxicity and social comparison due to its ranking system and leaderboards. While there are optional in-app purchases, the game explicitly states no microtransactions, loot boxes, battle passes, or subscriptions, suggesting a lower monetization risk than many other online games. However, the presence of IAPs could still lead to some spending prompts and potential for pay-to-win elements if hero or card unlocks are tied to purchases. The collection aspect of heroes and the desire to climb the ranks may also contribute to mild compulsion-loop design.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $5/mo.

Regulatory design checks · DSANot yet assessed·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Mavenfall safe for kids?

Ludograph gives Mavenfall a rating of 62/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Mavenfall appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Mavenfall, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Mavenfall?

Our session recommendation for Mavenfall is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Mavenfall?

As a competitive online card game, Mavenfall carries some social risks related to competitive toxicity and social comparison due to its ranking system and leaderboards. While there are optional in-app purchases, the game explicitly states no microtransactions, loot boxes, battle passes, or subscriptions, suggesting a lower monetization risk than many other online games. However, the presence of IA