
Review · Action · PC · Xbox One · Nintendo Switch
MELTY BLOOD: TYPE LUMINA
Reviewed: 28 May 2026
PC · Xbox One · Nintendo Switch · PlayStation 4
Tamsoft · 2021
Ludograph rating
Growth (BDS)
58
Risk (RIS)
16
Daily limit
90min
Age guidance
13+
Developmental benefits
| B1 | Cognitive | 0.76 | |
| B2 | Social-emotional | 0.17 | |
| B3 | Motor | 0.75 | |
MELTY BLOOD: TYPE LUMINA significantly enhances cognitive skills such as problem-solving, strategic thinking, critical thinking, memory, and adaptive challenge, all core to its intense 2D fighting mechanics. It also demands high levels of hand-eye coordination, fine motor skills, and reaction time. The game offers rich customization and a gallery feature that allows players to delve deeper into the lore and artistic elements.
Design risks
| R1 | Compulsion-loop pressure | 0.20 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.28 | |
The primary social risk in MELTY BLOOD: TYPE LUMINA stems from its online competitive environment, which can expose players to competitive toxicity. While the game explicitly states no stranger chat, the competitive nature can still lead to social comparison and impact self-worth based on performance. There are minimal compulsion-loop design mechanics, primarily related to the natural rewards of winning and progression, and no in-game monetization beyond the initial purchase and optional DLC.
Content (not in risk score)
| R4.1 | Violence Level | 0.67 | |
| R4.2 | Sexual Content | 0.33 | |
| R4.3 | Language | 0.33 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.33 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Not yet assessed·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.