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MELTY BLOOD: TYPE LUMINA

Review · Action · PC · Xbox One · Nintendo Switch

MELTY BLOOD: TYPE LUMINA

Reviewed: 28 May 2026

PC · Xbox One · Nintendo Switch · PlayStation 4

Tamsoft · 2021

Ludograph rating

A

Recommended

69 /100

06010030BenefitLow riskB 58 · R 16
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

58

Risk (RIS)

16

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.76
B2Social-emotional
0.17
B3Motor
0.75

MELTY BLOOD: TYPE LUMINA significantly enhances cognitive skills such as problem-solving, strategic thinking, critical thinking, memory, and adaptive challenge, all core to its intense 2D fighting mechanics. It also demands high levels of hand-eye coordination, fine motor skills, and reaction time. The game offers rich customization and a gallery feature that allows players to delve deeper into the lore and artistic elements.

Design risks

R1Compulsion-loop pressure
0.20
R2Monetization
0.00
R3Social risk
0.28

The primary social risk in MELTY BLOOD: TYPE LUMINA stems from its online competitive environment, which can expose players to competitive toxicity. While the game explicitly states no stranger chat, the competitive nature can still lead to social comparison and impact self-worth based on performance. There are minimal compulsion-loop design mechanics, primarily related to the natural rewards of winning and progression, and no in-game monetization beyond the initial purchase and optional DLC.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.33
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is MELTY BLOOD: TYPE LUMINA safe for kids?

Ludograph gives MELTY BLOOD: TYPE LUMINA a rating of 69/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is MELTY BLOOD: TYPE LUMINA appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for MELTY BLOOD: TYPE LUMINA, based on benefits, risks, and content review.

How long should kids play MELTY BLOOD: TYPE LUMINA?

Our session recommendation for MELTY BLOOD: TYPE LUMINA is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of MELTY BLOOD: TYPE LUMINA?

The primary social risk in MELTY BLOOD: TYPE LUMINA stems from its online competitive environment, which can expose players to competitive toxicity. While the game explicitly states no stranger chat, the competitive nature can still lead to social comparison and impact self-worth based on performance. There are minimal compulsion-loop design mechanics, primarily related to the natural rewards of w