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Michael Schacht's Web of Power Card Game: The Duel

Review · Board Games · iOS

Michael Schacht's Web of Power Card Game: The Duel

Reviewed: 05 Jun 2026

iOS

Skotos Tech · 2012

Ludograph rating

B

Good

58 /100

06010030BenefitLow riskB 41 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

41

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.68
B2Social-emotional
0.03
B3Motor
0.30

Michael Schacht's Web of Power Card Game: The Duel offers a rich strategic experience, challenging players with tactical decision-making and adaptive AI opponents. It fosters critical thinking, problem-solving, and strategic planning through its engaging gameplay of influencing 12th-century European powers. The game's replayability is enhanced by varied opponent personalities and difficulty levels, making it a stimulating mental exercise.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

As a single-player card game, Michael Schacht's Web of Power Card Game: The Duel presents minimal social or emotional risks. Its design avoids manipulative compulsion-loop mechanics and aggressive monetization strategies, focusing instead on pure gameplay. Content risks are low, with only mild, abstract historical conflict.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Michael Schacht's Web of Power Card Game: The Duel safe for kids?

Ludograph gives Michael Schacht's Web of Power Card Game: The Duel a rating of 58/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Michael Schacht's Web of Power Card Game: The Duel appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Michael Schacht's Web of Power Card Game: The Duel, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Michael Schacht's Web of Power Card Game: The Duel?

Our session recommendation for Michael Schacht's Web of Power Card Game: The Duel is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Michael Schacht's Web of Power Card Game: The Duel?

As a single-player card game, Michael Schacht's Web of Power Card Game: The Duel presents minimal social or emotional risks. Its design avoids manipulative compulsion-loop mechanics and aggressive monetization strategies, focusing instead on pure gameplay. Content risks are low, with only mild, abstract historical conflict.