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middenmoon

Review · Simulation · Linux · PC

middenmoon

Reviewed: 22 Jun 2026

Linux · PC

dorfl · 2026

Ludograph rating

B

Good

59 /100

06010030BenefitLow riskB 42 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

42

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.00
B3Motor
0.30

Middenmoon offers significant cognitive benefits, particularly in problem-solving, strategic thinking, critical thinking, and adaptive challenge. Players must constantly innovate to manage resources, optimize reverse production lines, and overcome environmental puzzles like tricky energy beams. The game encourages learning transfer as players refine their understanding of complex systems and creative solutions.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Middenmoon presents minimal risks. It avoids compulsion-loop design tactics, monetization pressures, and social risks by focusing on a single-player experience with a clear objective. Content risks are also absent from the game's description.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is middenmoon safe for kids?

Ludograph gives middenmoon a rating of 59/100. It offers solid benefits but needs parental guidance on the risks.

How long should kids play middenmoon?

Our session recommendation for middenmoon is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of middenmoon?

Middenmoon presents minimal risks. It avoids compulsion-loop design tactics, monetization pressures, and social risks by focusing on a single-player experience with a clear objective. Content risks are also absent from the game's description.