Compare this game
Miles

Review · Card · iOS

Miles

Reviewed: 05 Jun 2026

iOS

Dzianis Azarenka · 2010

Ludograph rating

C

Mixed

46 /100

06010030BenefitLow riskB 31 · R 7
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

31

Risk (RIS)

7

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.54
B2Social-emotional
0.07
B3Motor
0.10

Miles is a strategic card game that enhances problem-solving, critical thinking, and strategic planning skills. Its turn-based nature allows for thoughtful decision-making and can be enjoyed by families, fostering positive social interaction without the pressure of real-time communication.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.00
R3Social risk
0.06

As a competitive card game, Miles may occasionally lead to minor frustrations due to opponent's actions. While it incorporates elements of variable rewards inherent to card draws, it lacks the manipulative design mechanics found in many modern games, making it a low-risk option for engagement and monetization.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Miles safe for kids?

Ludograph gives Miles a rating of 46/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Miles?

Our session recommendation for Miles is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Miles?

As a competitive card game, Miles may occasionally lead to minor frustrations due to opponent's actions. While it incorporates elements of variable rewards inherent to card draws, it lacks the manipulative design mechanics found in many modern games, making it a low-risk option for engagement and monetization.