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みつめ

Review · Indie · macOS · PC

みつめ

Reviewed: 01 Jul 2026

macOS · PC

382 PROJECT · 2026

Ludograph rating

B

Good

66 /100

06010030BenefitLow riskB 53 · R 13
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

53

Risk (RIS)

13

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.50
B2Social-emotional
0.63
B3Motor
0.45

みつめ is a unique two-player cooperative horror game that heavily relies on communication and observation skills. Players must work together to identify subtle visual differences, fostering critical thinking, problem-solving, and effective verbal communication. The shared experience of navigating a spooky environment and overcoming challenges together can strengthen social bonds and provide a thrilling, engaging experience.

Design risks

R1Compulsion-loop pressure
0.20
R2Monetization
0.04
R3Social risk
0.11

As a horror game, みつめ involves elements of fear and tension, which may require emotional regulation from players. The time limits and the presence of a monster introduce loss aversion and a sense of urgency, potentially leading to frustration if communication breaks down or anomalies are not found quickly. The game design creates a social obligation to a partner, which could be a minor risk if one player is less engaged.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
1.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is みつめ safe for kids?

Ludograph gives みつめ a rating of 66/100, recommended for ages 13 and up. It offers solid benefits but needs parental guidance on the risks.

What age is みつめ appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for みつめ, based on benefits, risks, and content review.

How long should kids play みつめ?

Our session recommendation for みつめ is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of みつめ?

As a horror game, みつめ involves elements of fear and tension, which may require emotional regulation from players. The time limits and the presence of a monster introduce loss aversion and a sense of urgency, potentially leading to frustration if communication breaks down or anomalies are not found quickly. The game design creates a social obligation to a partner, which could be a minor risk if one