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MIYAMOTO

Review · Board Games · iOS

MIYAMOTO

Reviewed: 05 Jun 2026

iOS

HIDEKI HANIDA · 2018

Ludograph rating

C

Mixed

56 /100

06010030BenefitLow riskB 40 · R 9
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

40

Risk (RIS)

9

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.03
B3Motor
0.35

MIYAMOTO offers engaging strategic and critical thinking challenges through its unique roguelike card game mechanics. Players must adapt their tactics to random decks and board situations, fostering problem-solving and adaptive learning. The short, fast-paced sessions make it accessible for quick mental workouts.

Design risks

R1Compulsion-loop pressure
0.20
R2Monetization
0.00
R3Social risk
0.00

The game incorporates variable rewards through random deck building and card looting, which can contribute to engagement. However, it lacks significant manipulative design elements like streak mechanics, FOMO events, or monetization pressures. Content risks are minimal, with abstract combat in a Samurai theme.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is MIYAMOTO safe for kids?

Ludograph gives MIYAMOTO a rating of 56/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is MIYAMOTO appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for MIYAMOTO, based on benefits, risks, and content review.

How long should kids play MIYAMOTO?

Our session recommendation for MIYAMOTO is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of MIYAMOTO?

The game incorporates variable rewards through random deck building and card looting, which can contribute to engagement. However, it lacks significant manipulative design elements like streak mechanics, FOMO events, or monetization pressures. Content risks are minimal, with abstract combat in a Samurai theme.