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Monster Boy and the Cursed Kingdom

Review · Action · PlayStation 4 · PC · PlayStation 5

Monster Boy and the Cursed Kingdom

Reviewed: 30 Apr 2026

PlayStation 4 · PC · PlayStation 5 · Xbox One · Nintendo Switch

FDG Entertainment GmbH & Co.KG · 2018

Ludograph rating

B

Good

64 /100

Monster Boy and the Cursed Kingdom is an action-adventure game that fosters problem solving, spatial awareness, and strategic thinking through exploration.

06010030BenefitLow riskB 49 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

49

Risk (RIS)

6

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.66
B2Social-emotional
0.10
B3Motor
0.65

Monster Boy and the Cursed Kingdom offers a rich action-adventure experience that fosters cognitive skills such as problem-solving, spatial awareness, strategic thinking, and critical thinking through its challenging puzzles, exploration, and combat. The game also enhances motor skills like hand-eye coordination and reaction time with its platforming and enemy encounters. Players will enjoy a sense of accomplishment as they unlock new abilities and progress through a vibrant, hand-drawn world.

Design risks

R1Compulsion-loop pressure
0.13
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks. Content-wise, it features mild cartoon violence typical of an E-rated game, with no sexual content, strong language, or substance references. There are no manipulative compulsion-loop mechanics, monetization pressures, or social risks like competitive toxicity or stranger interaction, as it is a single-player experience with no online features.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Monster Boy and the Cursed Kingdom safe for kids?

Ludograph gives Monster Boy and the Cursed Kingdom a rating of 64/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Monster Boy and the Cursed Kingdom appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Monster Boy and the Cursed Kingdom, based on benefits, risks, and content review. That is stricter than ESRB E, because our assessment weighs behavioral design risks, not just content.

How long should kids play Monster Boy and the Cursed Kingdom?

Our session recommendation for Monster Boy and the Cursed Kingdom is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Monster Boy and the Cursed Kingdom?

The game presents minimal risks. Content-wise, it features mild cartoon violence typical of an E-rated game, with no sexual content, strong language, or substance references. There are no manipulative compulsion-loop mechanics, monetization pressures, or social risks like competitive toxicity or stranger interaction, as it is a single-player experience with no online features.