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Monster Energy Supercross - The Official Videogame

Review · Sports · Nintendo Switch · Xbox One · PC

Monster Energy Supercross - The Official Videogame

Reviewed: 01 May 2026

Nintendo Switch · Xbox One · PC · PlayStation 4

Milestone · 2018

Ludograph rating

C

Mixed

57 /100

Monster Energy Supercross - The Official Videogame is a racing game that builds hand-eye coordination and spatial awareness through challenging supercross events, with mild compulsion-loop design.

06010030BenefitLow riskB 42 · R 12
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

42

Risk (RIS)

12

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.50
B2Social-emotional
0.13
B3Motor
0.65

Monster Energy Supercross offers a challenging racing experience that requires good hand-eye coordination, quick reactions, and spatial awareness. Players can also express creativity through the track editor and bike customization. The competitive nature of racing encourages strategic thinking to win races and improve lap times.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.00
R3Social risk
0.17

While not featuring direct monetary risks, the game does utilize some mild compulsion-loop design techniques like variable rewards and near-miss scenarios to encourage continued play. Competitive aspects could lead to some social comparison, and the online leaderboards might foster a drive for identity/self-worth through ranking. The game features online multiplayer, which could expose players to competitive toxicity from strangers, though direct chat is not present.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Monster Energy Supercross - The Official Videogame safe for kids?

Ludograph gives Monster Energy Supercross - The Official Videogame a rating of 57/100. It delivers genuine benefits but carries design risks that deserve a close look.

How long should kids play Monster Energy Supercross - The Official Videogame?

Our session recommendation for Monster Energy Supercross - The Official Videogame is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Monster Energy Supercross - The Official Videogame?

While not featuring direct monetary risks, the game does utilize some mild compulsion-loop design techniques like variable rewards and near-miss scenarios to encourage continued play. Competitive aspects could lead to some social comparison, and the online leaderboards might foster a drive for identity/self-worth through ranking. The game features online multiplayer, which could expose players to