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Moyashibito DX

Review · Simulation · iOS

Moyashibito DX

Reviewed: 06 May 2026

iOS

GOODROID,Inc. · 2016

Ludograph rating

E

Avoid

6 /100

Moyashibito DX is a simulation game that builds hand-eye coordination through growing sprouts, though it can become repetitive.

06010030BenefitLow riskB 3 · R 5
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

3

Risk (RIS)

5

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.02
B2Social-emotional
0.00
B3Motor
0.10

Moyashibito DX offers a simple, relaxing experience of growing virtual bean sprouts. It can provide a brief, low-stress distraction.

Design risks

R1Compulsion-loop pressure
0.10
R2Monetization
0.00
R3Social risk
0.00

The game's primary risk lies in its potential to become a repetitive and unengaging time sink. While free of monetization pressures, the constant growth cycle and variable rewards (new Moyashi types) could encourage frequent checking. The DX branding and 'Delicious Xtacy' tagline might be seen as slightly suggestive, though likely intended humorously given the game's theme.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Moyashibito DX safe for kids?

Ludograph gives Moyashibito DX a rating of 6/100. Significant risks make this hard to recommend for younger players.

How long should kids play Moyashibito DX?

Our session recommendation for Moyashibito DX is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Moyashibito DX?

The game's primary risk lies in its potential to become a repetitive and unengaging time sink. While free of monetization pressures, the constant growth cycle and variable rewards (new Moyashi types) could encourage frequent checking. The DX branding and 'Delicious Xtacy' tagline might be seen as slightly suggestive, though likely intended humorously given the game's theme.