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Mr.Mine

Review · Simulation · PC

Mr.Mine

Reviewed: 23 May 2026

PC

Austin Oblouk · 2020

Ludograph rating

D

Caution

34 /100

06010030BenefitLow riskB 23 · R 32
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

23

Risk (RIS)

32

Daily limit

60min

Age guidance

Developmental benefits

B1Cognitive
0.42
B2Social-emotional
0.00
B3Motor
0.10

Mr. Mine offers engaging problem-solving and strategic thinking challenges as players manage resources and optimize their mining operations. The game encourages learning through discovery and adapting to new challenges, making it a good fit for children who enjoy planning and incremental progress.

Design risks

R1Compulsion-loop pressure
0.63
R2Monetization
0.13
R3Social risk
0.00

The idle game design of Mr. Mine, with its emphasis on continuous play and variable rewards, poses a significant risk for compulsion-loop design, potentially leading to excessive screen time and difficulty disengaging. While monetization is not aggressive, the presence of microtransactions and the lack of clear stopping points could lead to unhealthy play patterns.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $5/mo.

Regulatory design checks · DSANot yet assessed·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Mr.Mine safe for kids?

Ludograph gives Mr.Mine a rating of 34/100. There are notable risks worth knowing before letting kids play.

How long should kids play Mr.Mine?

Our session recommendation for Mr.Mine is up to 60 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Mr.Mine?

The idle game design of Mr. Mine, with its emphasis on continuous play and variable rewards, poses a significant risk for compulsion-loop design, potentially leading to excessive screen time and difficulty disengaging. While monetization is not aggressive, the presence of microtransactions and the lack of clear stopping points could lead to unhealthy play patterns.