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Mushroom 11

Review · Action · macOS · PC · Linux

Mushroom 11

Reviewed: 30 Apr 2026

macOS · PC · Linux · iOS · Android

Untame · 2015

Ludograph rating

B

Good

60 /100

Mushroom 11 is an indie game that builds problem solving and spatial awareness through unique puzzle mechanics.

06010030BenefitLow riskB 43 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

43

Risk (RIS)

0

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.72
B2Social-emotional
0.00
B3Motor
0.35

Mushroom 11 offers significant cognitive benefits, particularly in problem-solving, spatial awareness, strategic thinking, critical thinking, and creativity. Players must constantly adapt and innovate to navigate its unique world and overcome brain-twisting obstacles.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

Risks are minimal in Mushroom 11. The game contains mild fantasy violence against mutated creatures and some atmospheric elements that could be considered mildly eerie or fearful. There are no manipulative design mechanics, monetization pressures, or social risks.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Mushroom 11 safe for kids?

Ludograph gives Mushroom 11 a rating of 60/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Mushroom 11 appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Mushroom 11, based on benefits, risks, and content review.

How long should kids play Mushroom 11?

Our session recommendation for Mushroom 11 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Mushroom 11?

Risks are minimal in Mushroom 11. The game contains mild fantasy violence against mutated creatures and some atmospheric elements that could be considered mildly eerie or fearful. There are no manipulative design mechanics, monetization pressures, or social risks.