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mushrooms

Review · Casual · PC

mushrooms

Reviewed: 02 Jul 2026

PC

ikaruz · 2025

Ludograph rating

E

Avoid

13 /100

06010030BenefitLow riskB 7 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

7

Risk (RIS)

0

Daily limit

120min

Age guidance

Developmental benefits

B1Cognitive
0.10
B2Social-emotional
0.00
B3Motor
0.10

Mushrooms offers a uniquely calm and distraction-free experience, promoting spatial awareness and gentle focus through its simple exploration and collection mechanics. It's designed for unwinding, providing a low-pressure environment for players seeking tranquility.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

This game presents minimal risks. It lacks manipulative design mechanics, monetization pressures, social interaction, or concerning content. Its primary 'risk' is perhaps its simplicity, which might not appeal to players seeking complex challenges or deep engagement.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is mushrooms safe for kids?

Ludograph gives mushrooms a rating of 13/100. Significant risks make this hard to recommend for younger players.

How long should kids play mushrooms?

Our session recommendation for mushrooms is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of mushrooms?

This game presents minimal risks. It lacks manipulative design mechanics, monetization pressures, social interaction, or concerning content. Its primary 'risk' is perhaps its simplicity, which might not appeal to players seeking complex challenges or deep engagement.