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My Aunt is a Witch

Review · Adventure · Xbox One · PlayStation 4

My Aunt is a Witch

Reviewed: 30 Apr 2026

Xbox One · PlayStation 4

2020

Ludograph rating

B

Good

61 /100

My Aunt is a Witch is an adventure game where kids build reading comprehension and problem-solving skills through narrative choices.

06010030BenefitLow riskB 44 · R 3
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

44

Risk (RIS)

3

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.43
B3Motor
0.15

My Aunt is a Witch offers significant cognitive benefits, particularly in reading comprehension, problem-solving through quests, and critical thinking in navigating narrative choices. The game fosters creativity through potion-making and encourages empathy and ethical reasoning by engaging with characters and their challenges. Its focus on family and overcoming adversity provides positive social-emotional development.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.06

This game presents extremely low risks across all categories. There are no manipulative compulsion-loop mechanics, no monetization pressures, and no social risks due to its single-player, narrative-driven nature. Content risks are minimal, limited to mild implied dangers inherent in a magical adventure story, making it a very safe and wholesome experience.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is My Aunt is a Witch safe for kids?

Ludograph gives My Aunt is a Witch a rating of 61/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is My Aunt is a Witch appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for My Aunt is a Witch, based on benefits, risks, and content review.

How long should kids play My Aunt is a Witch?

Our session recommendation for My Aunt is a Witch is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of My Aunt is a Witch?

This game presents extremely low risks across all categories. There are no manipulative compulsion-loop mechanics, no monetization pressures, and no social risks due to its single-player, narrative-driven nature. Content risks are minimal, limited to mild implied dangers inherent in a magical adventure story, making it a very safe and wholesome experience.