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My Best Friend Anna

Review · RPG · iOS

My Best Friend Anna

Reviewed: 29 Jun 2026

iOS

Peaksel · 2018

Ludograph rating

D

Caution

43 /100

06010030BenefitLow riskB 29 · R 14
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

29

Risk (RIS)

14

Daily limit

120min

Age guidance

10+

Developmental benefits

B1Cognitive
0.30
B2Social-emotional
0.23
B3Motor
0.35

My Best Friend Anna fosters a sense of companionship and responsibility through caring for a virtual pet. It encourages creativity with dressing up and room decoration, and offers simple, engaging mini-games that can help with attention and fine motor skills. The game promotes positive social themes of friendship and nurturing.

Design risks

R1Compulsion-loop pressure
0.23
R2Monetization
0.13
R3Social risk
0.00

While generally benign, the game's 'infinite levels' and 'surprise eggs' mechanics introduce mild compulsion-loop design, encouraging prolonged play and collection. The focus on a virtual friend, while positive in its context, should be balanced with real-world social interactions. The game is clearly targeted at children, which can make them more susceptible to its engagement mechanics.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KAssessed: concerns noted·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: monetisation that deliberately targets children.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. Likely violations: profiling or targeting of children for marketing.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is My Best Friend Anna safe for kids?

Ludograph gives My Best Friend Anna a rating of 43/100. There are notable risks worth knowing before letting kids play.

How long should kids play My Best Friend Anna?

Our session recommendation for My Best Friend Anna is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of My Best Friend Anna?

While generally benign, the game's 'infinite levels' and 'surprise eggs' mechanics introduce mild compulsion-loop design, encouraging prolonged play and collection. The focus on a virtual friend, while positive in its context, should be balanced with real-world social interactions. The game is clearly targeted at children, which can make them more susceptible to its engagement mechanics.