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My Lands: Black Gem Hunting

Review · Strategy · PC

My Lands: Black Gem Hunting

Reviewed: 27 May 2026

PC

Forbes Consult · 2014

Ludograph rating

C

Mixed

56 /100

06010030BenefitLow riskB 69 · R 53
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

69

Risk (RIS)

53

Daily limit

60min

Age guidance

13+

Developmental benefits

B1Cognitive
0.80
B2Social-emotional
0.73
B3Motor
0.35

My Lands: Black Gem Hunting is a strategic online game that fosters significant cognitive development through problem-solving, strategic thinking, and critical decision-making in a vast fantasy world. Its core design emphasizes teamwork, communication, and positive social interaction through alliances and joint economic development, promoting valuable social-emotional skills. Players can enjoy a rich, cooperative experience with flexible play sessions due to its offline progression system.

Design risks

R1Compulsion-loop pressure
0.50
R2Monetization
0.46
R3Social risk
0.67

While promoting cooperation, My Lands also involves 'ruthless wars' and competition for dominion, which can lead to competitive toxicity and social comparison. The game's microtransaction model, common in free-to-play MMOs, carries risks of spending pressure and potential pay-to-win elements. Players may also feel social obligation within their alliances, and the real-time strategy elements, while engaging, can contribute to escalating commitment.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0 – $50/mo.

Regulatory design checks · DSAAssessed: concerns noted·GDPR-KNot yet assessed·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. Likely violations: virtual currency that obscures real-money prices.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is My Lands: Black Gem Hunting safe for kids?

Ludograph gives My Lands: Black Gem Hunting a rating of 56/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is My Lands: Black Gem Hunting appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for My Lands: Black Gem Hunting, based on benefits, risks, and content review.

How long should kids play My Lands: Black Gem Hunting?

Our session recommendation for My Lands: Black Gem Hunting is up to 60 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of My Lands: Black Gem Hunting?

While promoting cooperation, My Lands also involves 'ruthless wars' and competition for dominion, which can lead to competitive toxicity and social comparison. The game's microtransaction model, common in free-to-play MMOs, carries risks of spending pressure and potential pay-to-win elements. Players may also feel social obligation within their alliances, and the real-time strategy elements, while