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My Memory of Us

Review · Action · PC · PlayStation 4 · iOS

My Memory of Us

Reviewed: 08 May 2026

PC · PlayStation 4 · iOS · Xbox One · Nintendo Switch

Virtual Programming · 2018

Ludograph rating

A

Recommended

75 /100

My Memory of Us is an adventure game that builds problem solving and strategic thinking through a story of friendship, but depicts mature themes of war.

06010030BenefitLow riskB 60 · R 0
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

60

Risk (RIS)

0

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.62
B2Social-emotional
0.73
B3Motor
0.35

My Memory of Us offers a deeply moving and thought-provoking experience centered on friendship and resilience during wartime. Its unique pair mechanics foster strong teamwork and strategic thinking, as players must combine the distinct abilities of two characters to solve various logical puzzles. The symbolic picture language encourages critical thinking and interpretation, while the narrative itself cultivates empathy and positive social values through its poignant depiction of human connection amidst adversity.

Design risks

R1Compulsion-loop pressure
0.00
R2Monetization
0.00
R3Social risk
0.00

The primary risks in My Memory of Us are related to its mature content, specifically the depiction of war and its consequences, which can be 'touching and horrifying.' While not excessively violent, the themes of separation, oppression, and a 'grotesque tale' may be intense for younger or more sensitive players. However, the game exhibits minimal to no risks associated with compulsion-loop design, monetization, or social pressures, making it a relatively safe choice in those areas.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is My Memory of Us safe for kids?

Ludograph gives My Memory of Us a rating of 75/100, recommended for ages 13 and up. It scores well on developmental benefits with manageable risks.

What age is My Memory of Us appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for My Memory of Us, based on benefits, risks, and content review.

How long should kids play My Memory of Us?

Our session recommendation for My Memory of Us is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of My Memory of Us?

The primary risks in My Memory of Us are related to its mature content, specifically the depiction of war and its consequences, which can be 'touching and horrifying.' While not excessively violent, the themes of separation, oppression, and a 'grotesque tale' may be intense for younger or more sensitive players. However, the game exhibits minimal to no risks associated with compulsion-loop design,