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My Name is Mayo

Review · Simulation · PlayStation 4 · PS Vita · PC

My Name is Mayo

Reviewed: 22 May 2026

PlayStation 4 · PS Vita · PC

Green Lava Studios · 2016

Ludograph rating

E

Avoid

8 /100

06010030BenefitLow riskB 4 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

4

Risk (RIS)

6

Daily limit

120min

Age guidance

13+

Developmental benefits

B1Cognitive
0.04
B2Social-emotional
0.00
B3Motor
0.10

My Name is Mayo is a simple clicking game that offers a low-stress experience focused on unlocking achievements and discovering short stories. It provides minimal engagement for basic motor skills (tapping) and can offer a sense of accomplishment through its achievement system.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.11

While free of monetization and significant content risks, the game offers very limited cognitive or social-emotional development. Its competitive leaderboard could introduce minor social comparison, but the overall design is too simplistic to pose substantial risks.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
0.00
R4.3Language
0.33
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is My Name is Mayo safe for kids?

Ludograph gives My Name is Mayo a rating of 8/100. Significant risks make this hard to recommend for younger players.

How long should kids play My Name is Mayo?

Our session recommendation for My Name is Mayo is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of My Name is Mayo?

While free of monetization and significant content risks, the game offers very limited cognitive or social-emotional development. Its competitive leaderboard could introduce minor social comparison, but the overall design is too simplistic to pose substantial risks.