Review · RPG · iOS · Android
My Talking Tom 2
By the LumiKin editors
Reviewed: 01 May 2026
iOS · Android
Outfit7 · 2018
LumiScore
21/100
Avoid
My Talking Tom 2 is a simulation game that fosters a sense of responsibility by caring for a virtual pet, but can encourage excessive screen time.
Growth (BDS)
13
Risk (RIS)
42
Daily limit
30min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.16 | |
| B2 | Social-emotional | 0.07 | |
| B3 | Motor | 0.15 | |
My Talking Tom 2 allows children to engage in nurturing behaviors by caring for a virtual pet, which can foster a sense of responsibility. The various mini-games offer opportunities for basic problem-solving and hand-eye coordination. The open-ended play with Tom and his environment can also lightly stimulate creativity.
Design risks
| R1 | Dopamine pressure | 0.53 | |
| R2 | Monetization | 0.38 | |
| R3 | Social risk | 0.28 | |
This game heavily utilizes dopamine manipulation tactics, including variable rewards and constant notifications, which can lead to excessive screen time and difficulty disengaging. Significant monetization pressure, including in-app purchases promoted to children and pervasive advertising, may encourage unauthorized spending and expose children to commercial content. The lack of natural stopping points and potential penalties for breaks contribute to its addictive design.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–10/mo.