Review · RPG · Xbox One · iOS · PC
My Time At Portia
Reviewed: 01 May 2026
Xbox One · iOS · PC · Nintendo Switch · PlayStation 4
Team17 Digital · 2019
Ludograph rating
A
Recommended
74 /100
My Time At Portia is an RPG simulation that develops memory, reading, and learning transfer through crafting, resource management, and social interactions.
Growth (BDS)
63
Risk (RIS)
9
Daily limit
120min
Age guidance
7+
Developmental benefits
| B1 | Cognitive | 0.82 | |
| B2 | Social-emotional | 0.43 | |
| B3 | Motor | 0.45 | |
My Time at Portia offers significant cognitive benefits through problem-solving, strategic thinking, and resource management required for workshop development and commission fulfillment. Its open world encourages exploration and spatial awareness. The game fosters creativity through building and customization, and strong reading/language skills are needed to engage with the rich narrative and diverse NPCs. Social-emotional benefits include ethical reasoning through narrative choices and positive social interactions with NPCs, promoting communication and empathy. Motor skills are developed through various in-game actions like gathering and combat.
Design risks
| R1 | Compulsion-loop pressure | 0.17 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.06 | |
The primary risks in My Time at Portia are minimal. There is a low level of compulsion-loop design due to variable rewards from resource gathering and loot, which could encourage extended play. Social risks are very low as there is no stranger chat or competitive multiplayer. Content risks are mild, with fantasy violence against monsters and occasional mild language, consistent with its E10+ rating. Monetization risks are non-existent as there are no microtransactions, loot boxes, or subscriptions.
Content (not in risk score)
| R4.1 | Violence Level | 0.33 | |
| R4.2 | Sexual Content | 0.00 | |
| R4.3 | Language | 0.33 | |
| R4.4 | Substance References | 0.00 | |
| R4.5 | Fear / Horror | 0.33 | |
Content risk is displayed separately and does not affect the time recommendation.
Regulatory design checks · DSA — Assessed: meets criteria·GDPR-K — Assessed: meets criteria·ODDS — Assessed: meets criteria
- DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
- GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
- ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.
These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.