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My Time at Sandrock

Review · Adventure · PC · Xbox Series S/X · PlayStation 4

My Time at Sandrock

Reviewed: 23 May 2026

PC · Xbox Series S/X · PlayStation 4 · Xbox One · PlayStation 5 · Nintendo Switch

Pathea Games · 2022

Ludograph rating

A

Recommended

72 /100

06010030BenefitLow riskB 59 · R 8
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

59

Risk (RIS)

8

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.68
B2Social-emotional
0.60
B3Motor
0.35

My Time at Sandrock offers a rich experience in problem-solving, creativity, and resource management. Players engage in building and crafting, fostering spatial awareness and strategic thinking. The game also promotes positive social interactions and emotional development through its narrative and character relationships.

Design risks

R1Compulsion-loop pressure
0.17
R2Monetization
0.00
R3Social risk
0.00

The game presents minimal risks, with low levels of compulsion-loop design and no monetization pressures. Content risks are also low, with mild fantasy violence being the only notable factor. The game encourages healthy play patterns with natural stopping points.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is My Time at Sandrock safe for kids?

Ludograph gives My Time at Sandrock a rating of 72/100, recommended for ages 7 and up. It scores well on developmental benefits with manageable risks.

What age is My Time at Sandrock appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for My Time at Sandrock, based on benefits, risks, and content review.

How long should kids play My Time at Sandrock?

Our session recommendation for My Time at Sandrock is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of My Time at Sandrock?

The game presents minimal risks, with low levels of compulsion-loop design and no monetization pressures. Content risks are also low, with mild fantasy violence being the only notable factor. The game encourages healthy play patterns with natural stopping points.