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Naughty Charades – The Party Game of Dirty Words Based on the Card Game by Sexy Slang

Review · Board Games · iOS

Naughty Charades – The Party Game of Dirty Words Based on the Card Game by Sexy Slang

Reviewed: 14 May 2026

iOS

Icebreaker Entertainment · 2009

Ludograph rating

A

Recommended

70 /100

06010030BenefitLow riskB 56 · R 6
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

56

Risk (RIS)

6

Daily limit

Age guidance

17+

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.63
B3Motor
0.40

Naughty Charades promotes social interaction, communication, and creative expression through its team-based charades gameplay. Players engage in problem-solving and critical thinking as they interpret and act out phrases, while also learning new vocabulary. The game is designed to foster laughter and positive social experiences among friends.

Design risks

R1Compulsion-loop pressure
0.07
R2Monetization
0.00
R3Social risk
0.11

The primary risk of Naughty Charades lies in its mature content, featuring 'dirty words' and 'sexy slang,' which may not be suitable for all audiences. While designed for social fun, the competitive nature could lead to mild social comparison. There are minimal risks related to compulsion-loop design or monetization, as the game has no microtransactions or manipulative design mechanics.

Content (not in risk score)

R4.1Violence Level
0.00
R4.2Sexual Content
1.00
R4.3Language
1.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Naughty Charades – The Party Game of Dirty Words Based on the Card Game by Sexy Slang safe for kids?

Ludograph gives Naughty Charades – The Party Game of Dirty Words Based on the Card Game by Sexy Slang a rating of 70/100, recommended for ages 17 and up. It scores well on developmental benefits with manageable risks.

What age is Naughty Charades – The Party Game of Dirty Words Based on the Card Game by Sexy Slang appropriate for?

Ludograph's rubric recommends a minimum age of 17+ for Naughty Charades – The Party Game of Dirty Words Based on the Card Game by Sexy Slang, based on benefits, risks, and content review.

How long should kids play Naughty Charades – The Party Game of Dirty Words Based on the Card Game by Sexy Slang?

We don't publish a daily session budget for Naughty Charades – The Party Game of Dirty Words Based on the Card Game by Sexy Slang: its design-risk score sits in our highest band, where limiting time alone doesn't address the risks. For children we suggest choosing an alternative instead.

What are the main risks of Naughty Charades – The Party Game of Dirty Words Based on the Card Game by Sexy Slang?

The primary risk of Naughty Charades lies in its mature content, featuring 'dirty words' and 'sexy slang,' which may not be suitable for all audiences. While designed for social fun, the competitive nature could lead to mild social comparison. There are minimal risks related to compulsion-loop design or monetization, as the game has no microtransactions or manipulative design mechanics.