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NCAA Football 07

Review · Sports · PlayStation 2 · Xbox 360

NCAA Football 07

Reviewed: 22 May 2026

PlayStation 2 · Xbox 360

Electronic Arts Tiburon · 2006

Ludograph rating

C

Mixed

56 /100

06010030BenefitLow riskB 41 · R 13
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

41

Risk (RIS)

13

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.13
B3Motor
0.45

NCAA Football 07 offers a strategic and engaging experience for players interested in American football. It encourages strategic thinking, problem-solving, and spatial awareness through managing plays and reacting to in-game situations. The 'Turn the Tide' momentum mechanic adds a layer of critical thinking and adaptability. While primarily a solo experience, it can foster a sense of accomplishment and improve reaction time and fine motor skills associated with controller use. The game's authentic presentation with stadiums, mascots, and marching bands provides a rich and immersive experience for fans of the sport.

Design risks

R1Compulsion-loop pressure
0.20
R2Monetization
0.00
R3Social risk
0.17

As a competitive sports game, NCAA Football 07 may foster some competitive toxicity and social comparison among players, especially when playing against others (if multiplayer is available). While microtransactions are not present, the inherent desire to win and improve can lead to extended play sessions. The content risk is low, primarily revolving around mild sports-related violence inherent in football. Given its age, monetization risks are minimal.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is NCAA Football 07 safe for kids?

Ludograph gives NCAA Football 07 a rating of 56/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is NCAA Football 07 appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for NCAA Football 07, based on benefits, risks, and content review. That is stricter than ESRB E, because our assessment weighs behavioral design risks, not just content.

How long should kids play NCAA Football 07?

Our session recommendation for NCAA Football 07 is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of NCAA Football 07?

As a competitive sports game, NCAA Football 07 may foster some competitive toxicity and social comparison among players, especially when playing against others (if multiplayer is available). While microtransactions are not present, the inherent desire to win and improve can lead to extended play sessions. The content risk is low, primarily revolving around mild sports-related violence inherent in