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Negotiations Have Failed!

Review · Strategy · PC

Negotiations Have Failed!

Reviewed: 18 Jun 2026

PC

Goofy Socks Games · 2025

Ludograph rating

C

Mixed

51 /100

06010030BenefitLow riskB 37 · R 16
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

37

Risk (RIS)

16

Daily limit

90min

Age guidance

13+

Developmental benefits

B1Cognitive
0.64
B2Social-emotional
0.10
B3Motor
0.10

Negotiations Have Failed! offers a strategic and intellectually engaging turn-based card battle experience. Players will develop problem-solving, strategic thinking, and critical thinking skills as they master unique classes and adapt to challenging enemy waves. The game's blend of strategy and luck keeps gameplay fresh, and local/remote multiplayer allows for engaging head-to-head competition with friends.

Design risks

R1Compulsion-loop pressure
0.30
R2Monetization
0.00
R3Social risk
0.11

The game incorporates variable rewards and dice rolls, which can contribute to a sense of unpredictability and a desire to keep playing for better outcomes. While there are no direct monetization risks, the competitive multiplayer and achievement tracking could foster social comparison. The game's theme of an 'Aetheryx invasion' and 'brutal battles' suggests a moderate level of abstract violence and mild fear/horror elements.

Content (not in risk score)

R4.1Violence Level
0.67
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Negotiations Have Failed! safe for kids?

Ludograph gives Negotiations Have Failed! a rating of 51/100, recommended for ages 13 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Negotiations Have Failed! appropriate for?

Ludograph's rubric recommends a minimum age of 13+ for Negotiations Have Failed!, based on benefits, risks, and content review.

How long should kids play Negotiations Have Failed!?

Our session recommendation for Negotiations Have Failed! is up to 90 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Negotiations Have Failed!?

The game incorporates variable rewards and dice rolls, which can contribute to a sense of unpredictability and a desire to keep playing for better outcomes. While there are no direct monetization risks, the competitive multiplayer and achievement tracking could foster social comparison. The game's theme of an 'Aetheryx invasion' and 'brutal battles' suggests a moderate level of abstract violence a