LumiKin
Neighbours from Hell Compilation

Review · Adventure · Nintendo Switch · PC

Neighbours from Hell Compilation

By the LumiKin editors

Reviewed: 01 May 2026

Nintendo Switch · PC

JoWooD · 2004

LumiScore

53/100

Good

Neighbours from Hell Compilation is a puzzle adventure game that builds problem solving and strategic thinking through comedic pranks.

Growth (BDS)

36

Risk (RIS)

2

Daily limit

120min

Age guidance

11+

Developmental benefits

B1Cognitive
0.62
B2Social-emotional
0.00
B3Motor
0.25

Neighbours from Hell Compilation offers engaging puzzle-solving and strategic thinking challenges as players devise elaborate pranks. The cartoon-style graphics and comedic premise provide a lighthearted context for developing critical thinking and planning skills.

Design risks

R1Dopamine pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

The game's core mechanic of pranking a neighbor for revenge, while presented comically, could be seen as promoting mischievous or anti-social behavior. However, it lacks significant dopamine manipulation, monetization pressures, or social interaction risks.

Heads up

  • Monthly spendTypical real-money spend by engaged players: $0–0/mo.
Avg playtime~1 hReviewedApr 2026How scores are calculated →

Parents ask…

Is Neighbours from Hell Compilation safe for kids?

LumiKin gives Neighbours from Hell Compilation a LumiScore of 53/100, recommended for ages 11 and up. It offers solid benefits but needs parental guidance on the risks.

What age is Neighbours from Hell Compilation appropriate for?

LumiKin's rubric recommends a minimum age of 11+ for Neighbours from Hell Compilation, based on benefits, risks, and content review.

How long should kids play Neighbours from Hell Compilation?

LumiKin's recommended play time for Neighbours from Hell Compilation is Up to 2 hours/day, calibrated to the game's dopamine, monetization, and social-pressure profile.

What are the main risks of Neighbours from Hell Compilation?

The game's core mechanic of pranking a neighbor for revenge, while presented comically, could be seen as promoting mischievous or anti-social behavior. However, it lacks significant dopamine manipulation, monetization pressures, or social interaction risks.