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New Super Lucky's Tale

Review · Action · PlayStation 4 · Xbox One · Nintendo Switch

New Super Lucky's Tale

Reviewed: 18 May 2026

PlayStation 4 · Xbox One · Nintendo Switch · PC

playful · 2019

Ludograph rating

B

Good

58 /100

06010030BenefitLow riskB 41 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

41

Risk (RIS)

2

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.56
B2Social-emotional
0.00
B3Motor
0.65

New Super Lucky's Tale offers significant cognitive benefits through its diverse gameplay, including problem-solving in puzzles and boss battles, enhanced spatial awareness from 3D platforming, and strategic thinking for navigating complex levels. It also strongly develops hand-eye coordination, fine motor skills, and reaction time, essential for its action-packed platforming challenges.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

This game presents minimal risks. It contains no manipulative compulsion-loop mechanics, monetization pressures, or social risks like stranger chat. Content risks are very low, consistent with its E-rating, featuring only mild cartoon violence.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.00

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is New Super Lucky's Tale safe for kids?

Ludograph gives New Super Lucky's Tale a rating of 58/100, recommended for ages 7 and up. It offers solid benefits but needs parental guidance on the risks.

What age is New Super Lucky's Tale appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for New Super Lucky's Tale, based on benefits, risks, and content review. That is stricter than ESRB E, because our assessment weighs behavioral design risks, not just content.

How long should kids play New Super Lucky's Tale?

Our session recommendation for New Super Lucky's Tale is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of New Super Lucky's Tale?

This game presents minimal risks. It contains no manipulative compulsion-loop mechanics, monetization pressures, or social risks like stranger chat. Content risks are very low, consistent with its E-rating, featuring only mild cartoon violence.