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Night of the Full Moon

Review · Adventure · Android · PC · iOS

Night of the Full Moon

Reviewed: 15 May 2026

Android · PC · iOS

Giant Network · 2017

Ludograph rating

C

Mixed

51 /100

06010030BenefitLow riskB 34 · R 2
The Ludograph reading, plotted from the published benefit and risk sub-scores.

Growth (BDS)

34

Risk (RIS)

2

Daily limit

120min

Age guidance

7+

Developmental benefits

B1Cognitive
0.58
B2Social-emotional
0.10
B3Motor
0.10

Night of the Full Moon offers significant cognitive benefits, particularly in strategic thinking, problem-solving, and critical thinking through its engaging deck-building and turn-based combat. Players will also develop memory and attention skills as they learn card synergies and adapt to random events. The game encourages creativity in deck construction and learning transfer as players refine their strategies across multiple runs.

Design risks

R1Compulsion-loop pressure
0.03
R2Monetization
0.00
R3Social risk
0.00

This game presents very low risks. There are no manipulative compulsion-loop mechanics, monetization pressures, or social risks due to its single-player nature and lack of microtransactions. Content risks are minimal, with mild fantasy violence and thematic fear appropriate for its E10+ rating.

Content (not in risk score)

R4.1Violence Level
0.33
R4.2Sexual Content
0.00
R4.3Language
0.00
R4.4Substance References
0.00
R4.5Fear / Horror
0.33

Content risk is displayed separately and does not affect the time recommendation.

Regulatory design checks · DSAAssessed: meets criteria·GDPR-KAssessed: meets criteria·ODDSAssessed: meets criteria

  • DSA:What Ludograph checks: whether the game's design gives minors the transparency the EU Digital Services Act expects: plain terms, honest defaults, and clear reporting routes.: Estimated from review data. No dark pattern or child-targeting concerns found.
  • GDPR-K:What Ludograph checks: whether age assurance and consent flows are designed for under-16s, in the spirit of GDPR Article 8.: Estimated from review data. No privacy or child-targeting concerns found.
  • ODDS:What Ludograph checks: whether paid random-reward drop rates are disclosed, as required in China, Japan and South Korea.: Estimated from review data. No paid random-reward mechanics found, so drop-rate disclosure requirements do not apply.

These reflect Ludograph's assessment of the game's design practices against each framework's criteria, not a legal compliance determination.

Parents ask…

Is Night of the Full Moon safe for kids?

Ludograph gives Night of the Full Moon a rating of 51/100, recommended for ages 7 and up. It delivers genuine benefits but carries design risks that deserve a close look.

What age is Night of the Full Moon appropriate for?

Ludograph's rubric recommends a minimum age of 7+ for Night of the Full Moon, based on benefits, risks, and content review. That is more lenient than ESRB E10+: industry ratings reflect content intensity, while ours also weighs how the game is designed to be played.

How long should kids play Night of the Full Moon?

Our session recommendation for Night of the Full Moon is up to 120 minutes per day. It is derived from the game's own structure (natural stopping points, compulsion-loop design, monetization pressure, and social dynamics), not from a universal screen-time dose.

Session recommendations are design-based heuristics. Evidence linking specific daily durations to child outcomes is limited, and context matters as much as time; treat this as a starting point for household rules, not a clinical threshold.

What are the main risks of Night of the Full Moon?

This game presents very low risks. There are no manipulative compulsion-loop mechanics, monetization pressures, or social risks due to its single-player nature and lack of microtransactions. Content risks are minimal, with mild fantasy violence and thematic fear appropriate for its E10+ rating.