
Review · Action · Xbox Series S/X · Xbox One · PlayStation 4
Nine Sols
By the LumiKin editors
Reviewed: 18 May 2026
Xbox Series S/X · Xbox One · PlayStation 4 · PlayStation 5 · Nintendo Switch · macOS · PC
RedCandleGames · 2024
LumiScore
59/100
Good
Growth (BDS)
42
Risk (RIS)
0
Daily limit
120min
Age guidance
—
Developmental benefits
| B1 | Cognitive | 0.50 | |
| B2 | Social-emotional | 0.13 | |
| B3 | Motor | 0.65 | |
Nine Sols offers a rich narrative experience within a unique 'Taopunk' setting, blending cyberpunk with Taoism and Eastern mythology. Its Sekiro-inspired combat system promotes strategic thinking, hand-eye coordination, and reaction time, while exploration encourages spatial awareness and problem-solving. The lore-rich story and interactions with NPCs also support reading comprehension and critical thinking.
Design risks
| R1 | Dopamine pressure | 0.00 | |
| R2 | Monetization | 0.00 | |
| R3 | Social risk | 0.00 | |
The game features moderate violence due to its combat-focused nature and the presence of 'gruesome creatures.' While there are no monetization pressures, social risks, or dopamine manipulation mechanics, the challenging combat may require emotional regulation. The game's narrative-driven structure provides natural stopping points, but players should be mindful of session length during intense boss encounters.
Heads up
- Monthly spendTypical real-money spend by engaged players: $0–0/mo.